Shaders
Shaders Final project developed in Unity URP
This is my Shaders Final project, released as MIT.
It demonstrates a lot of Common uses in URP.
- Water surface Shaders.
- Seamless Under Water Effect, with Custom RenderPass and Custom VolumeSystem
- Drippling Water effect in Containers.
- Paperly Shader for Trees and Plants, with ToonShading and ScreenSpace Overlay.
- Stylized Magic Orb.
- Special Vision Effect, with a Highlighter, using Custom RenderPass.
- A Custom LightingModel for ToonShading.
All Shaders are highly customizable.
- It uses a GPU Noise Library
- It uses LowPoly Trees by Broken Vector, with Modified Textures.
- It uses Metal Container, Stylized Sand, and Stylized Grass from 3D Textures
Comentarios
Publicar un comentario