Shaders

 

Shaders Final project developed in Unity URP






This is my Shaders Final project, released as MIT.
It demonstrates a lot of Common uses in URP.
  • Water surface Shaders.
  • Seamless Under Water Effect, with Custom RenderPass and Custom VolumeSystem
  • Drippling Water effect in Containers.
  • Paperly Shader for Trees and Plants, with ToonShading and ScreenSpace Overlay.
  • Stylized Magic Orb.
  • Special Vision Effect, with a Highlighter, using Custom RenderPass.
  • A Custom LightingModel for ToonShading.

All Shaders are highly customizable.

  • It uses a GPU Noise Library
  • It uses  LowPoly Trees by Broken Vector, with Modified Textures.
  • It uses Metal Container, Stylized Sand, and Stylized Grass from 3D Textures









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